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However, use of the third color can give interference between different overlapping opacity layers, see Opacity Interference below. It is particularly important with ladders, railings and catenary, any model with fine detail. This is necessary to prevent the object from fading out and flickering a short distance away. It is convenient to add at least one pixel of another colour, say rgb 32,32,32 to an area of black. If the map consists only of black and white, a third colour must be added. In TRS, requirements have changed for the opacity map. Most opacity maps are primarily black and white. Often it is necessary to tick the texture 2 sided box, so the object is visible from all directions, particularly with ladders and windows. tga texture is placed in the diffuse colour slot of the Material Navigator, and the opacity map is placed in the opacity slot. In 3DSMax, when using an opacity map with a diffuse map, the. There are certain requirements in using such maps: Placement in 3DSMax any area on the opacity map that is shades of grey, will make corresponding areas on the diffuse map translucent, depending on the shade of grey. any area on the opacity map that is black, will make corresponding areas on the diffuse map transparent any area on the opacity map that is white, will make corresponding areas on the diffuse map opaque The opacity map is predominately black and white, or shades of grey. tga texture to create areas of transparency. bmp map (opacity texture) of the same size is used with the. tga texture (diffuse texture) may be created for the object and a 8 bit. This is applied to objects for transparent/translucent windows, ladders, lattice work for cranes, handrails, and catenary, to name a few.Ī 24 bit uncompressed. Trainz makes use of a texture.tga map associated with an opacity texture map to create transparent, translucent and see through effects. 1.8 Opacity on Roads, Track and Bridges.1.7 Special Use of Opacity - Reflection Materials.